Projects¶
Projects¶
https://github.com/westurner/wiki/wiki/ideas
provis¶
See: Ansiblers
Self Directed Learning¶
health-marketplace¶
healthref¶
pycd10api¶
eaglefin¶
wbcms¶
opengov¶
presense¶
notebooks¶
stemkiosk¶
workboard¶
srchq¶
srchq-weather
memegern¶
particlewavefluid¶
https://github.com/westurner/three.js/tree/localflair - Particle Attractor Simulator UI upgrades
Superfluid Quantum Gravity simulator - Normed Tensor Gaussian Splatters
rosettastune¶
sustainablefactory¶
transform_md¶
schematool¶
docindex¶
dsport¶
docutilsrs¶
sphinxdocrs¶
pygmentsrs¶
jinja2rs¶
myst-md-rs¶
ansiblers¶
Mu Animation Video¶
1 bit RLE to record the screen during test execution, then for the device simulator, then maybe for web-based view of the display, then for whiteboarding with colors and layers, then for animated weather maps, then geometric primitives per arduinoGFX or really we want binary SVG lite and:
Normed Tensor Gaussian Splatters - for an ePaper display with 1hz (on ESP32 with meshtastic/firmware) - rescaling video anyway, why not full time - SVG can be rescaled without distortion - what gaussian splatter content is there,
and how to convert from which formats?
USD Universal Scene Description, USDZ
What is the difference between a scene description, and a game engine with input and event handling?
Maybe create a web game with this; - “Splat Wombat” Snake-genre game - Integrate with particlewavefluid particle sim selector app?
could implement in one place
contributions¶
Tools¶
browenv¶
brw¶
bobcat¶
certtool¶
elasticsearchjsonld¶
gitchangelogger¶
minifylet¶
pandasrdf¶
pbm¶
pgs¶
pkgsetcomp¶
pwd¶
pygments-style-jellywrd¶
pyjobsearch¶
pyleset¶
pyline¶
pyliveping¶
pypfi¶
pyrpo¶
pyrtm-task-cli¶
pytracepath¶
pywifiloc¶
redem¶
rst-tools¶
shellcov¶
Rust port of bashcov
spectral¶
GUI spectrum monitor with PyQt
Ctrl-P
Terminal
sphinxcontrib-rdf¶
sphinxcontrib-srclinks¶
tert¶
venvv¶
venv_ipyconfig.py
vim2vim¶
See also: dotvim